Archive for September, 2004

The Fun is in Your Hand

September 14, 2004

Headline: I think jocular innuendos are funny.

I want a Jeepnie.

These are the form of public transportation in the Philippines, retrofitted Jeep Wranglers built for the purpose of mass transit. And they are hot.

Boktai is quickly turning into something very interesting, indeed. I told you before about the premise and theme but those were thumbnail sketches of the experience, more or less. Like I said before, you play a Vampire-Hunting gunslinger that uses concentrated sunlight as a device for exterminating the Undead. Most of the places you visit have a very barren, Corbucci/Leone-Western sort of rendering to them. Old crumbling buildings with lots of open ceilings, sandy forests, old caves with stairwells in them. Sort of a Western-goth, I guess, which accounts for the Corbucci reference; his westerns, it seemed to me, always took place in a reality that was not our own Old West but a world who’s frontier is still unsculpted as part of a speculative future. Therefore, you have an old west that has things like ruins and an anthrocentric mythology. I hope somebody knows what I’m talking about when they read that garbage.

The gameplay is seemingly simple from the beginning. For starters, the game can be played at any time. However, it’s smarter to usually play in the daytime; the game’s sensor picks up the UV emitted by the sun and uses it to affect certain factors in the game. For instance, during the day, light shines through windows and cracks in most of the dungeons, giving you an almost unlimited supply of ammo for your Solar Gun. The narrowcast interior sunlight also lends a strategic element to the proceedings as luring a Bok (the term for a basic zombie in this game) near one a window guarantees and almost instant Bok-fry. You can also only defeat bosses during the day. Now, this is not to say that you can’t play at night, but it requires an altogether different method of execution. There are stealth elements in the game (hence the isometric playout as seen in the screens) but these are deceptively superfluous if played during the day. At night, however, when you need to conserve your ammunition? Yeah. The sneaking becomes a little bit more than an alternative. But there are also some advantages to playing at night. There are different enemies out during this time and certain treasure chests don’t show up during the day. Now, UV sensor and internal clock are separate mechanisms, so the player could ostensibly choose to play the scheduled day missions during the night while they’re on third shift lunch break at the BP. The obvious failing of this is that even though you’d playing through the dayside, there’d still be a noticeable lack of sunlight which would make the entire affair pretty foolhardy. There’s also a neat aesthetic touch given to the stage opens by the internal clock: instead of telling what time it is when you enter a castle or a dungeon, it tells you how much time you have left before sundown. Spooky.

The game is also pretty puzzle heavy and they vary in from normal to somewhat difficult, but they are classics. Other puzzles are just variations on the time-honored practice of moving a block from one space to another. But it’s all good, meeting that agreeable medium between Cakewoxxle and Finish this next stage or embrace self-loathing”.

The aural embellishments are decent enough. The most noticeable part of the sound in this game is how mind-bendingly clear the voice samples are, like whoa. The music is like a few GBA games, fantastic in some places, downright awful in others. Luckily, in the most stealth-heavy areas, the music is good and it accompanies the mild tension level well.

So it’s a good game, and a unique way to lay out an otherwise fairly old-school style of game. If you liked the stuff from the SuperNES days, or if you appreciate a good Japanese novelty, dig it. There’s actually a very solid play experience in here, proving that sometimes a gimmick doesn’t always hide a bad game.


“OTENKO!”

“TAAAIIIYHHHOOOOOO!”

September 13, 2004

I found a used copy of a little thing called Boktai: The Sun is in Your Hand for the GBA. It’s like a cross between classic Zelda stuff (or Secret of Evermore, maybe?) and From Dusk ’til Dawn. I reference those two particular concepts for this reason: It’s an isometric RPG-style action game where you play a gunslinger who kills vampires. The ginchy thing about this is that the game cartridge itself has a built-in solar detector which serves as an accoutrement to your undead-slaying endeavors if the game is being played during the day, and obviously moreso while being outside. Pretty cute, huh? From the reviews I’ve read, it’s supposed to be an insanely good game regardless – or maybe because – of the solar gimmick and I’m just about done with the hidden Judge missions in FFTA, so this came at about the right time. I’ll probably post a review of it soon.

Riced Out

September 1, 2004

I saw a copy of The Eye in Blockbuster today, and I thought about the “new” chopsocky swords and lords flick Hero and how well it’s doing. I got to pondering about which foreign movies should be released over here in their pure form, no remakes. Automatically, The Grudge gets discounted, but I don’t care a lick of shit since I got the original Ju-On, anyway. Not that I hate remakes. I like seeing different versions of one reality, it’s akin to seeing different pencillers ply their trade on the same comic. And I will still go and watch it.

Shaolin Soccer is supposedly coming over, courtesy of Miramax. Go figure.
I’d like Casshern (supposedly a live-action remake of an old anime… it makes so much more sense, now) to make it’s way over here. No dubbing, of course. I’d like Lars Von Trier to bring Riget over here, stringless of any major horror novel authors. Look, I loves me some Stephen King, but I had finally decided that his version of the Kingdom took too much away, and put too much back, if you follow. I mean, using the nonecks as an expository device? Silly. And of course, the artist character who got run over by a van while jogging. Including his books, I’ve counted three of King’s characters who’s existence seems solely to expand upon the sensation of having been run over by a van while jogging. It’s getting a bit parodic by this point.
A Tale of Two Sisters is supposedly getting a remake pretty soon, so I guess there’s not much chance of it coming over in original form. It was rumored for a while, but well… Hollywood. What can you do. That’s another DVD for me to hunt for downtown, either way.

That’s all I can think of for now. Hey, speaking of pointless remakes and useless trivia: Chris Nolan’s Insomnia was actually a remake of a 1997 Swedish flick called… erm, Insomnia. This goes down on my list as probably one of the most pointless remakes since Gus Van Sant tried to rape Alfred Hitchcock, as the story is supposedly the exact same as the original, and the directing somehow got worse despite the fact that the name “Christopher Nolan” graces the opening credits. Robin Williams, though, Mr. Williams will always be the shit. I don’t trust any movie called Insomnia anyway, regardless of what country it’s from. I keep thinking that somebody has finally made Stephen King’s awesome fucking novel about paranormal midgets and geriatric busybodies into a fantasy movie and I’m starting to get frustrated about it.

Now how’s that for full fucking circle, eh?

Lemme know if I’m missing any worthy entries. Besides The Returner. Look, I don’t care about the state or meaning behind Blockbuster Nippon flicks, but I watch what I like and what I like is not The Returner. BTW, I know of at least one Crouching Tiger fan out there, so if anyone else has ever seen that doodoo chunk and thought it to be the end-all, be-all of chopsockey cinema, listen to me: Lee makes period romance flicks starring Emma Thompson. This Movie will always rule the shit out of Ang Lee’s sophomore wuxia effort with an iron fist of dragon balls. Go watch that and see how Chinese MA films are really supposed to be done.