A decade post-release, I finally own a computer that’s wily and robust enough to crunch all the polygons necessary to enjoy Grim Fandango without wishing that the lag would kill me outright so that I could experience being in the Land of the Dead firsthand. It’s been a challenging walkthrough so far, in much the same way that eating sushi for the first time challenges one’s preconceptions as to what should and shouldn’t go in your mouth. Hopefully, I’ll be able to put a decently concise review together sometime soon.
And hey, look at the barging synchronicity! Tim Shafer has made the original design doc for Grim Fandango available for public consumption, and in weighty PDF form, no less. This was obviously done in celebration of me finally getting to play this after all these years.
Aw, Tim. You shouldn’t have.